![]() This door will start out locked, but you won't be able to pick it (despite its "very hard" lock). Hacking into this terminal will allow you to deactivate the turrets in the upper part of the depot map. The easiest way to get to the terminal is to drop down to it from above. Hacking into this terminal will allow you to deactivate the turrets in the lower part of the depot map. In this part of the depot, you'll find a bed, a workbench, and a first aid box. ![]() Keller Family Transcripts in the wasteland. You'll also find a terminal (#20) that controls access to a special bunker (#21), but you'll only be able to enter the bunker if you've tracked down all of the Inside the armory (#19) you'll find theīobblehead - Small Guns doll, plus a bunch of guns, armor, ammunition, and drugs. Going through the utility door will give you access to the armory (via Exit E). When you do finally reach the electrical switch, you'll just need to flip it to open the utility door (#5) on the lowest level of the main depot map (plus turn on the depot's alarms). ![]() To get to that part of the map and its all important electrical switch (#16), you'll first have to wind your way through the other parts of the main depot map and then make your way through the depot training wing and offices. You won't be able to access the southern part of the highest level when you first arrive. You'll start out in the main depot map, where you'll have to navigate through three overlapping levels. The main reason to visit the National Guard Depot is to gain access to its armory, which will require you to do some exploring. Did we miss anything in this section? Is there something we didn't discover?
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